import pygame,time
from pygame.locals import *
SCREENRECT = Rect(0,0,640,480)
class Gato(pygame.sprite.Sprite):
speed = 5
bounce = 24
images = []
frame = 0
animcycle=12
def __init__(self):
pygame.sprite.Sprite.__init__(self,self.containers)
self.image=self.images[0]
self.rect = self.image.get_rect()
self.facing=-1
def move(self,horver,direction):
if horver==1:
if direction==-1:
self.image=self.images[0]
self.rect.move_ip(direction*self.speed,0)
if direction==1:
self.image=self.images[1]
self.image=self.images[0]
self.rect.move_ip(direction*self.speed,0)
if horver==-1:
if direction==-1:
self.image=self.images[2]
self.rect.move_ip(0,direction*self.speed)
if direction==1:
self.image=self.images[3]
self.rect.move_ip(0,direction*self.speed)
def update(self):
self.frame=self.frame+1
self.image = self.images[self.frame/self.animcycle%3]
# self.image=self.images[
def inf(self):
print self.speed
print self.bounce
print self.images
class Bomb(pygame.sprite.Sprite):
images=[]
def __init__(self):
pygame.sprite.Sprite.__init__(self,self.containers)
self.image=self.images[0]
self.rect=self.image.get_rect()
def update(self):
self.rect.move(300,300)
def main():
pygame.init()
clock=pygame.time.Clock()
windowStyle=0 #FULLSCREEN
bestDepth=pygame.display.mode_ok(SCREENRECT.size,windowStyle,32)
disp=pygame.display.set_mode(SCREENRECT.size,windowStyle,bestDepth)
background= pygame.Surface(SCREENRECT.size)
img=pygame.image.load('./DataImgs/car.png')
sheep=pygame.image.load('./DataImgs/sheep.png')
all = pygame.sprite.RenderUpdates()
Gato.containers = all
bombs=pygame.sprite.Group()
Bomb.containers = bombs, all
img2 = pygame.transform.flip(img,1,0)
img3 = pygame.transform.rotate(img,-90)
img4 = pygame.transform.rotate(img,90)
Gato.images=[img,img2,img3,img4]
Bomb.images=[sheep]
gato = Gato()
bomb = Bomb()
gato.inf()
# disp.blit(img,(100,00))
while True:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
keystate=pygame.key.get_pressed()
all.clear(disp,background)
all.update()
if keystate[K_RIGHT]:
gato.move(1,1)
if keystate[K_LEFT]:
gato.move(1,-1)
if keystate[K_DOWN]:
gato.move(-1,1)
if keystate[K_UP]:
gato.move(-1,-1)
# for bomb in pygame.sprite.spritecollide(gato,bombs,1):
# print "Explosion!"
dirty=all.draw(disp)
pygame.display.update(dirty)
clock.tick(40)
if __name__=='__main__': main()
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